Spanning 10 years and three systems (Yes, Sonic made it to the ill-fated Saturn) each game has marched forward in terms of graphics and gameplay. Those of you (about 1.5 million) who played the first Sonic Adventure (SA1) will instantly feel right at home with the setup. SA2 is viewed from the third person perspective with the action typically coming straight at you. Unlike SA1, the sequel's storyline is much more linear.Īnd with the controls geared to the more simple end of the spectrum, no one should have a problem picking up a controller and jumping into the game. But also unlike the other Sonic games, if you play the one player story mode you can select whether or not you want to be good or evil. It's essentially different sides of the same coin with each character being matched up against their doppelganger. Both Sonic and Shadow are speedsters, so their play is on the action stages involving fast paced blistering speed. Robotnik each drive a type of mech that shoots, so their stages are more geared to destroying enemies and navigating mazes. Knuckles the Echidna and Rouge the Bat are both after the shards of the master emerald, so their stages involve climbing, digging and hunting up the pieces. Again, like I said, the game is more linear and the stage rotation is played by doing one stage as Shadow then Eggman then Rouge (assuming you selected the bad guys). I liked this type of play as it constantly made things new each time it rolled around.
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